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23 Oct 2017 SUBSCRIBE FOR THE LATEST VIDEOS http://bit.ly/DTYouTubeSub If you own an iPhone, odds are you take a lot of pictures. Unfortunately
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of…